A very basic tutorial to add bone assignment or movement to your hair mesh by coping the bone assignment of a base game hair into your hair. You need to know some basics in Milkshape before reading this tutorial cause it's geared towards people who already made their hair mesh and searching for a way to add bone assignment to their hair mesh.
- MIlkshape, You will need the 1.8.5 BETA version
- TS4 CAS/Mesh Tools, latest update
- Q-Mesh GEOM Plugin for Milkshape, to export your hair as simgoem file